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In another instance, the party may be trailed by a Drauven warband if they choose to explain why they're trespassing, the warband will leave them alone. If they choose to help the child and the child lives, a Drauvan calamity card will be removed. The party may encounter a wounded Drauven child.A party member may also be called by the Thrixl and choose to join them if they do, their companion will gain a history that notes the Thrixl will never threaten their home, their party, or their people again. Beyond a Thrixl calamity card, there is no ill-effect. The party can have a seemingly wandering Thrixl Seeker contact them in the hopes that the party will accept its aid in fighting the upcoming battle.even if the main threat is other Morthagi. It will then loyally follow and fight with the party for the rest of the campaign. The party can find a non-functional Morthagi Sommelier which they can choose to repair.All five of the main enemy types have random events - or in the case of the Morthagi, even an entire campaign - devoted to some of their less villainous traits. Alien Fair Folk: Thrixl are Master of Illusion Insectoid Aliens from a parallel world called Terrafact, who just don't get humans that well.While the player can reroll as many times as wanted or manually change names, the majority of NPCs will lean toward Aerith names.
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WILDERMYTH HUNTER ABILITIES GENERATOR
Aerith and Bob: The random name generator tends to put out mostly Aerith-style fantasy names, with a relatively small number of real names.